
I also quite dislike their early racial governance bonus, but the last two are just increadible I feel.

Here I may very well be extremely wrong tho, as all melee they do still does some amount of physical damage, that gets boosted additiveIy, thus disregarding the overall % of physical damage of those attacks. Latter is the point where I feel some potential is wasted on the sorcerer as they won't have that many physical damage threats as mostother classes. The fact that they have a t3 support gives them obvious synergy, but they also alreay have incredible synergy among themselves, mostly enabling fronst synergy and increasing physical damage. (Same can be applied to Necromancers, but I think both of those benefit the most by the added extra strenght applied to their already potent early game, which allow them to snowball more easily)įrostling Sorcerer propably once was the strongest Sorcerer all around due to the double cc threat on gold White Witches, but as that is gone, there is only the double cc threat on the Frost Queen. I don't think this gets outweighed by the powerful lategame options the Elf enables for Sorcerer.ĭraconian Sorcerer seems just good all around with the cheaper shrines, extra cp and strong flying t3 unit, even tho their Deity Upgrades don't really do anything for Sorcerer. Also Storm Sisters lose their most powerful advantage due to SChool of Enchantment.

Double dipping into one element, even if it's the least resisted one, seems to quite risky.


The one suggestion I don't really agree with is Elf Sorcerer, even tho it feels so good froma roleplaying aspect. There may be some sort of combination on synergies that are so strong, that they jsut outweigh what many other races have to offer here. I am not new to the game as I have 400 hours logged and play mostly on king difficulty with some emperor shenanigans here and there (still don't quite know how to deal with those), so I know about all the basics, but still have much to learn.
