
Caballero’s goal is to put the game – a self-reflective journey that considers a childhood spent under the dominion of an alcoholic father – in the hands of as many players as possible. Minority’s work on Papo y Yo impressed most everyone who played it when it came to PlayStation Network last year. You’ve got to confront them in some manner the details here are still being figured out.

You can’t necessarily take a completely different path either though, as that would give them the power. It’s not yet clear exactly how Silent Enemy‘s mechanics work with regards to the crows, beyond the fact that they’re not traditional video game enemies. The game’s crows have more of a humanoid shape, black and feathered, with exaggerated crow-like facemasks on their heads. Silent Enemy is still in the concept phase, so Caballero wasn’t quite ready to show us what they look like during our sitdown at the 2013 Game Developer’s Conference. Then we have the crows, the bullies of this world.

The Boy is also able to take possession of nearby rabbits and wolves the animals are able to reach otherwise inaccessible locations and the spirits of spring that may be tucked away there. Their properties can change when you interact with certain locations, allowing the spirits to either freeze or melt ice. Players use the touch surface to trace lines for collected spirits to follow. Silent Enemy is bound for touchscreen devices and, thanks to its touch-enabled controller, the new Ouya console.
